It is NOT my intention
to violate against any copyrights, if there are any.
The Indomitable Laws of Modeling
Special thanks to the folks from Scale Modeling
Forum WWW site of IPMS Houston!!!
Official Version 1:
Way back in 1993, Joe Porter of IPMS Houston published
"Porters Laws" in the Snafu. Those ten humorous modeling laws made it up
to an IPMS chapter in the north somehow, and spawned a collection to be
compiled and posted to the newsgroup rec.models.scale of other laws and
rules from around the country. If you missed them, here they are, from
various sources within IPMS/USA.
MURPHY'S LAW:
If something can go wrong, it will.
MACKOWSKIT'S LAWS OF DROPPED
PARTS:
-
1. The probability of dropping a part on the floor
is inversely proportional to the size of the part.
-
2. The closer the color match of a part and the floor,
the greater the probability of dropping the part.
-
3. A dropped part will bounce to the most inaccessible
part of the room.
Corollary: If
the dropped item is heavy or sharp, it will visit your foot before obeying
the third law.
-
4. As soon as you give up on looking for a dropped
part, you will find it by stepping on it.
DOWNEY'S LAWS OF INERTIA:
-
1. The more unbuilt kits you have on the shelves,
the fewer kits you actually build.
-
2. Unbuilt kits expand to fill the space available.
-
3. Reference material expands beyond the space available.
-
4. Additional reference material adds confusion,
not clarification.
BOWERS COROLLARY:
The time it takes to build a model is in DIRECT proportion, and the quantity
of models you actually build is in INVERSE proportion, to the amount of
reference material used.
BROOK'S CONSTANT:
There is no such thing as a perfect kit.
KUKLINSKI'S PRINCIPLE OF APPEARANCE:
A half-built vacuform impressed people with your
skill; a completed vacuform just looks like another model.
DRESCHER'S PARLIAMENTARY RULES
FOR EXECUTIVE BOARD MEETINGS:
-
1. If it doesn't matter, it doesn't matter.
Corollary:
However, it will take the most time to discuss.
-
2. A motion to adjourn is always in order.
CRAZED PLASTIC THEOREM:
-
1. Tube glue strings only in the presence of clear
parts.
-
2. Paint causes seams to crack
.
MILLERS CHAIRMANSHIP PRINCIPLES:
-
1. You can't win.
-
2. You can't break even.
-
3. You can't even quit the game.
SPELLERBERG'S LAW OF FINITE DIFFERENCES:
In most people's minds, the line between being
different and being weird is thin and easily crossed.
THE THICK THUMB THEOREM:
The difficulty in reaching a seam to sand it
is directly proportional to the mismatch of the parts.
PUKALA'S PROGRESSION:
-
1. As soon as you scratch build a model, someone
will release a vacuform kit of it.
-
2. As soon as you finish a vacuform kit, an injection
molded version will be released.
-
3. As soon as you convert an injection molded kit
to the version you want, it will be released by another manufacturer.
-
4. As soon as you finish that kit, a better kit will
be released. (see Miller's Principles)
SAXTON'S HYPOTHESIS:
The probability of finding an error in a model
increases exponentially after you've entered it in a contest.
Corollary: The
more important the contest, the greater the error.
SAM CLEMENS' LAW OF DIVERGENCE:
There are references, and there are models, but
never the twain shall meet.
Hope this sheds some light on the situation. If
you have any to add, shoot them out. We're here to have fun, right?!!
Happy Modeling!
Compiled by Mark E. Young, Jr.
IPMS/USA 5494
Edited by Scott M. Head IPMS/USA 32841
Here are some other funny
"Laws" found in: Scale Models International,
the February issue 1993.
MURPHY'S LAWS AND MODELLERS
By: Ronald Baumgartner
Anybody working in computing, engineering or research
will know "Murphy's Laws".
At least his First Law is common knowledge today:
"If anything can go wrong, it will".
Lots of related rules were added by lots of different
persons, explaining how and why all kind of things constantly go wrong.
All this is summed up admirably by O'Toole's
commentary on Murphy's Laws: "Murphy was an optimist!"
What does all this have to do with our hobby?
Well, it occurred to me, that there also seems
to exist a broad set of such rules concerning modelling.
They appear to be direct descendants from Murphy's
Laws.
Some of the following rules will be instantly
recognized by you, because you have already experienced them!
And alas, knowing them won't better your modelling
skills at all.
But at least from now on you have an excellent
excuse for anything that goes wrong with your models!
Certainly this collection is by no means complete!
Witness Baumgartner's addendum to Murphy's Laws:
"There is always one more hidden rule preventing your complete success."
(Perhaps other modelers have found out more of
these rules and publish them in this magazine to the great enlightenment
for fellow modelers.)
The following list is loosely arranged in thematic
groups - most probably in a way you absolutely won't agree with.
Well, did you expect something else? Such is
the nature of Murphy's Laws!
Planning, Buying Kits and Collecting
Models
-
For every carefully planned project there is just
one inch too little room in each direction to display the model the way
you had planned.
Whatever the size of your rooms may be: You have
to many models, You have to little space to display them.
If you are lucky enough to own a whole room only
for your modelling activities, the doors and windows will be at the most
unfavourable places for installing workbenches and/or display cases.
-
If there are several versions of a certain kit, your
hobby shop will have only the version in stock you don't want.
If the hobby shop owner reorders the version
you want, it will be sold out and no longer available.
You finally decide to kit-bash the version you
always wanted, thereby chopping up four other (expensive!) kits.
About two weeks after you finished your kit-bash,
three manufacturers will bring out very good and cheap kits of 'your'
special model.
After the most painstaking research on a certain
subject you will discover that the kit you bought is a model of a completely
different version of your chosen subject.
-
The week after you finally threw away that old and
disgusting model you never liked anyhow, you read in the model press that
it is now a very rare collector's item and that fantastic prices are offered
for it.
For months you have saved every spare penny,
and finally you proudly buy yourself that really expensive kit you longed
for.
The next week there will be a special sale of
that same model for ridiculously low price.
-
The higher up you display a model so that it is out
of reach (on a mantelpiece or even a cupboard), the sooner it will be knocked
down by somebody (most probably by yourself).
Workshop and Tools
-
Any dropped tool will fall in such a way that it
does the greatest possible damage to a model. (Law of Selective Gravity)
Pencils and tweezers with fine points always
hit the floor point-first when dropped.
Of course, the points break on impact!
Fragile and brittle things never hit the soft
carpet, but always the hard stone floor.
The most frequently used tools are always hidden
under a pile of junk on the workbench.
-
Whatever the size of your model is: There is never
enough room for it on your workbench.
Building smaller models doesn't help at all.
(Law of Shrinking Free Space on Workbenches).
-
Any sort of glue works best on fingers, quite good
on instruction sheets, worst on model parts.
Whenever you spill some liquid plastic cement,
it will etch the most conspicuous flat area of your model - or it will
soak the sprue with the tiniest parts of the kit, thereby completely ruining
the details.
The smaller part to mount, the bigger the blob
of cement oozing out of the tube.
-
Soldering tools always point with their hot tip towards
your hand.
-
If you need a screw of a certain size, you invariably
find only bigger or smaller screws in your parts box.
If you need four screws of the same type, you
invariably find only three of the same in your parts box:
-
You will always dull the last blade of your X-Acto
knife when every hobby shop within a radius of 20 miles is closed.
If you own a precision tools (such as a screwdriver),
the size you really need is always lost or damaged.
-
To avoid the loss of tiny parts, you best store them
in convenient little boxes. The problem is that you keep losing the boxes.
Painting and Weathering
-
The more time you invest in achieving the exact colour
hue of the original on your model, the more visitors will find it not quite
matching.
If you are proud of a spotless highgloss finish
of your model, every visitor will say: "Too bad you didn't weather it
a bit".
If you are proud of your subtle weathering job
on a model, every visitor will say: "Too bad it looks so dirty".
The probability of an airbrush sputtering paint
drops on a model raises in direct proportion to the price of the model.
(Law of Spitting at High Prices)
The minute you have finished cleaning your airbrush/paintbrush,
you discover that there is one more important part to paint.
-
If the tree of chromed parts in your kit has a flaw
in its chrome coating (it mostly does), it always shows on the most prominent
spot of the model.
When you scrape away the chrome coating to get
a clean spot for the cement to adhere, you either scrape away too little
(the part will fall off shortly after completion of the model) or too much
(the chrome finish will be irreparably ruined by the scratching).
-
The numbers of hair falling out of a brush and sticking
to the fresh paint is proportional to the size of the area which should
receive an absolutely even paint cover.
-
If a small child suddenly snatches a paint jar from
the table, it will always be the very one which the lid is not closed.
Consequently the paint will be evenly distributed
on your workbench, your model the child and yourself. (The Motion of
Brown Paint Law)
Models of Aircraft, Cars and
Ships
-
The dihedral on the wings of your aircraft model
will be different on both sides.
But - after the most painstaking adjustment until
the cement is dry - if both wings really turn out to be symmetrical, you
finally find that the dihedral of both wings is either too high or too
low. (Rule of Impossible Dihedrals)
-
If the interior/cockpit of your model is beautifully
detailed, the plastic of the windows/canopy will be so distorted that you
cannot see any details inside.
But if the interior/cockpit is poorly detailed,
the windows/canopy will be as clear as real glass.
-
When rigging up a historic ship model, you will invariably
snag an important line with your fingernails, a ring, your sleeves or your
wrist-watch.
The probability for such an event rises with
the number of lines already strung.
So does the damage inflicted by snagging a line.
-
You decide to build two car models of the same team
in the same race with all the subtle differences between both individual
cars.
When the models are finished, you discover that
you got the wrong starting number on the wrong car. (Law of Steady Number
Exchange)
-
Moving parts of plastic models never do - or they
break at the second time you move them.
Fine parts like whip antennas on tanks will be
broken off by the first viewer:
All the others will say: "Too bad you didn't
even mount an antenna on that model".
Dioramas
-
You will never find a place to display the diorama
you are really longing to build.
-
Sloppily planned dioramas will turn out to be disappointing
and dull.
Carefully planned dioramas will turn out to be
even worse, because you expected too much.
The one diorama which is really perfectly planned
will never be finished.
-
In every diorama there is at least one detail which
doesn't fit into the chosen time period.
You never would notice it - but the first viewer
of the diorama will spot it at once.
-
Every diorama should tell a story.
The problem is, that every viewer will interpret
it completely different - and certainly nobody will ever find out what
you intended to tell.
-
No matter how cautiously you transport a diorama,
you will always arrive with an assortment of loosely mixed parts.
Model Photography
-
On every photograph of a high-gloss model there appears
as if by magic a highly visible fingerprint in a very suspicious spot of
the model.
When you clean your model so thoroughly, that
no fingerprints remains, on the photograph a highly visible high-gloss
area of the model will be significantly dulled by your scrubbing action.
-
When you have set up everything perfectly to photograph
a model scene, you discover that you have no more frames on your film left.
But when everything happens to be all right on
the photo session, on every developed photograph you will discover a left-over
nail, a piece of wire, a tool or at least an uprooted tree or a derailed
set of wheels.
-
Whenever you are lighting a diorama by photo-floodlights,
at least one plastic model will be molten or distorted by the heat. This
is because there is always one more plastic gadget on a diorama than you
thought.
-
The batteries of electronic flashes will always fail
when everything is set up perfectly. When you replace them, you will overthrow
the camera tripod and disarrange the whole set-up.
Other Unexpected Sources of Frustration
-
Whenever you start to do some construction work which
must not be interrupted at all (like painting, plastering a model landscape...),
somebody is calling you on the phone or dinner is served.
The stronger your desire to finish a model, the
more you have to go to meetings of social organizations, the more relatives
are dropping in for a visit and so on.
-
Whenever you enter a contest as a beginner, some
of the great gurus in the hobby show up with a much more beautiful model
of exactly the same object.
-
Nobody who looks at your models can do it without
breaking off at least one delicate part.
The comment is invariably the same: "Oh surely
that doesn't matter for you - you always have been such a wizard when you
had to repair things"
-
You never will be known as a "serious modeller".
You will always be introduced as "the guy/girl
who is making his own toys".
In natural sciences no law is accepted until it is
proven by experiment.
Can you prove Murphy's Laws?
But certainly you can!
Gather a group of people - each one with a piece
of bread and butter in their hands.
Have them throw their sandwiches into the air.
Out of 15 pieces 14 will land on the butter-side.
The 15th won't land at all, because it will stick
to the ceiling...
...more to come.
If You have any opinions, suggestions or
information.
Please mail me.