This is a fun page "borrowed" from: http://web-hou.iapc.net/~smh/lawsadnaus.html

It is NOT my intention to violate against any copyrights, if there are any.



The Indomitable Laws of Modeling

Special thanks to the folks from Scale Modeling Forum WWW site of IPMS Houston!!!

Official Version 1:

Way back in 1993, Joe Porter of IPMS Houston published "Porters Laws" in the Snafu. Those ten humorous modeling laws made it up to an IPMS chapter in the north somehow, and spawned a collection to be compiled and posted to the newsgroup rec.models.scale of other laws and rules from around the country. If you missed them, here they are, from various sources within IPMS/USA.


MURPHY'S LAW:
If something can go wrong, it will.

MACKOWSKIT'S LAWS OF DROPPED PARTS:

DOWNEY'S LAWS OF INERTIA: BROOK'S CONSTANT:
There is no such thing as a perfect kit.

KUKLINSKI'S PRINCIPLE OF APPEARANCE:
A half-built vacuform impressed people with your skill; a completed vacuform just looks like another model.

DRESCHER'S PARLIAMENTARY RULES FOR EXECUTIVE BOARD MEETINGS:

CRAZED PLASTIC THEOREM: .

MILLERS CHAIRMANSHIP PRINCIPLES:

SPELLERBERG'S LAW OF FINITE DIFFERENCES:
In most people's minds, the line between being different and being weird is thin and easily crossed.

THE THICK THUMB THEOREM:
The difficulty in reaching a seam to sand it is directly proportional to the mismatch of the parts.

PUKALA'S PROGRESSION:

SAXTON'S HYPOTHESIS:
The probability of finding an error in a model increases exponentially after you've entered it in a contest.
Corollary: The more important the contest, the greater the error.

SAM CLEMENS' LAW OF DIVERGENCE:
There are references, and there are models, but never the twain shall meet.

Hope this sheds some light on the situation. If you have any to add, shoot them out. We're here to have fun, right?!!

Happy Modeling!

Compiled by Mark E. Young, Jr. IPMS/USA 5494

Edited by Scott M. Head IPMS/USA 32841


 Here are some other funny "Laws" found in:  Scale Models International, the February issue 1993.


MURPHY'S LAWS AND MODELLERS
By: Ronald Baumgartner

Anybody working in computing, engineering or research will know "Murphy's Laws".
At least his First Law is common knowledge today: "If anything can go wrong, it will".
Lots of related rules were added by lots of different persons, explaining how and why all kind of things constantly go wrong.
All this is summed up admirably by O'Toole's commentary on Murphy's Laws: "Murphy was an optimist!"

What does all this have to do with our hobby?
Well, it occurred to me, that there also seems to exist a broad set of such rules concerning modelling.
They appear to be direct descendants from Murphy's Laws.
Some of the following rules will be instantly recognized by you, because you have already experienced them!
And alas, knowing them won't better your modelling skills at all.
But at least from now on you have an excellent excuse for anything that goes wrong with your models!

Certainly this collection is by no means complete!
Witness Baumgartner's addendum to Murphy's Laws: "There is always one more hidden rule preventing your complete success."
(Perhaps other modelers have found out more of these rules and publish them in this magazine to the great enlightenment for fellow modelers.)

The following list is loosely arranged in thematic groups - most probably in a way you absolutely won't agree with.
Well, did you expect something else? Such is the nature of Murphy's Laws!
 
 

Planning, Buying Kits and Collecting Models

In natural sciences no law is accepted until it is proven by experiment.
Can you prove Murphy's Laws?
But certainly you can!
Gather a group of people - each one with a piece of bread and butter in their hands.

Have them throw their sandwiches into the air. Out of 15 pieces 14 will land on the butter-side.
The 15th won't land at all, because it will stick to the ceiling...
 

...more to come.
If You have any opinions, suggestions or information.
Please mail me.